12 April 2026 · 229 words · 2 mins
Most engineers think GC is slow. They’re wrong. Coordination is slow. Pony’s per-actor heaps and message-passing model eliminate the coordination that makes traditional garbage collectors a performance problem.
27 March 2026 · 5655 words · 27 mins
I treated Claude like a junior engineer, taught it principles, and watched it grow. Two weeks later, it’s on my short list.
21 December 2024 · 148 words · 1 min
Sylvan Clebsch, Mike Shah, and I talk about how Pony came to be, walk through Pony Patterns, and discuss the language’s design.
3 November 2024 · 225 words · 2 mins
Kris Jenkins and I dig into reference capabilities, Pony’s actor model, and how it implements garbage collection without stop-the-world pauses.
25 July 2020 · 107 words · 1 min
How we picked Pony to build a sub-millisecond latency stream processor for Wall Street, and what happened next.
8 January 2020 · 148 words · 1 min
A Papers We Love talk on how Pony uses deny capabilities to give you data-race freedom and fearless concurrency.
8 August 2019 · 41 words · 1 min
A QCon NY 2019 panel covering the promises and perils of building distributed systems without coordination.
26 October 2018 · 192 words · 1 min
Why we chose Pony to build Wallaroo, what made it work, and where its immaturity bit us.